NATHANIEL HUBBELL – VFX ARTIST
Seattle, WA | | nathanielhubbell.com
DEMO REELS
PC games: https://vimeo.com/719442638
Mobile games: https://vimeo.com/166560448
SUMMARY
I am a 3D artist specializing in real-time visual effects for games, with a broad background in character animation, modeling, rigging, and film language. Since 2007 I have worked on 25 published games for console, PC, handheld, and mobile platforms. User experience is my top priority – I focus on deepening players’ engagement at every level, whether that’s through core gameplay, cinematics, or UI. In terms of art style I am equally passionate about realistic and stylized projects (plus everything in between). I am adept at cross-discipline collaboration, troubleshooting, mentoring, and learning new tools on the fly.
PROFESSIONAL EXPERIENCE
ArenaNet:
Advanced VFX Artist, 2023-Present | Senior VFX Artist, 2020-2023 | VFX Artist, 2017-2020
- Collaborating with VFX Lead and Art Director on look development
- Created VFX for Guild Wars 2, including: Janthir Wilds expansion, Secrets of the Obscure expansion, End of Dragons expansion, The Icebrood Saga, Living World, ongoing live content updates, and cinematics team
- Created VFX for an unannounced project
Wargaming Seattle:
VFX Artist, 2016-2017
- Created VFX for an unannounced AAA project
- Developed and documented a new pipeline for simulation-based visual effects
Glu Mobile:
Senior VFX Artist (mobile), 2015-2016 | VFX Artist, 2011-2014
- Created VFX for mobile games, including combat VFX, environmental VFX, and UI feedback
- Serviced all in-studio projects at once, including prototype and live ops teams
- Coordinated with Art, UX, and Design leads to determine VFX art direction on each game
- Collaborated with engineers to develop new tools/extensions for the art department
- Set up and maintained an asset library for sharing VFX art between projects
- Documented the VFX pipeline through videos, live training sessions, and written guides
- Produced intro cinematics from concept to completion
Griptonite Games:
Animator, VFX Artist, and 3D Generalist, 2007 – 2011
- Character animation and VFX for clients such as EA, Activision, Disney Interactive, THQ
- Provided additional support with modeling, rigging, and basic UI art
- Worked with engineers to establish an updated VFX pipeline for in-house game engines
- Created promotional videos, including pitches for prospective clients and studio reels
- Ran and organized studio-wide animation critique meetings
SKILLS
Core competency: particle systems, volumetric simulations, texture painting, node-based shader authoring, character animation, modeling, cinematics, 2D sprite animation
Software: Maya, Unreal Engine, Unity, Embergen, FumeFX, Houdini, 3DS Max, Photoshop, After Effects, Shader Forge, Premiere, Perforce, JIRA, Confluence, multiple proprietary VFX engines
Other skills: lighting, storyboarding and previsualization, basic UI art, basic concept art, video editing, compositing, UA/marketing art
PUBLISHED TITLES
ARENANET (PC):
- Guild Wars 2 (Icebrood Saga, End of Dragons, Secrets of the Obscure, and ongoing live content)
GLU MOBILE (iOS / ANDROID):
- Deer Hunter 2016 (Current name: Deer Hunter 2018)
- Deer Hunter 2014 (Current name: Deer Hunter Classic)
- Britney Spears: American Dream
- Sniper X with Jason Statham
- Dino Hunter, Deadly Shores
- Amazing Battle Creatures
- Defenders and Dragons
- Samurai vs. Zombies Defense 2
- Tons of Guns
- Enchant U
- Dragon Storm
- Gears & Guts
GRIPTONITE GAMES (CONSOLE):
- Marvel Super Hero Squad: Comic Combat – PS3, Xbox 360
- Green Lantern: Rise of the Manhunters – Wii
GRIPTONITE GAMES (HANDHELD):
- Assassin’s Creed: Bloodlines – PSP
- Marvel Super Hero Squad: The Infinity Gauntlet – 3DS
- Green Lantern: Rise of the Manhunters – DS, 3DS
- Captain America: Super Soldier – DS
- Kung Fu Panda 2 – DS
- Percy Jackson and the Olympians: The Lightning Thief – DS
- The Princess and the Frog – DS
- X-Men Origins: Wolverine – DS
- High School Musical 3: Senior Year – DS
- Spore Creatures – DS
EDUCATION
BFA in Film and Animation, Rochester Institute of Technology, 2002-2006
Coursework: 3D animation, modeling, digital cinematography, character design and visual development, storyboarding and previsualization, editing, audio recording/editing
- RIT Presidential Scholarship recipient
- RIT Outstanding Undergraduate Scholar, 2006
- Chester W. Brinks Film Scholarship recipient, 2005
- Region 3 Semi-Finalist, Student Academy Awards, 2007 (for “Pygmalion Dreams”)