About

I’m a Seattle-based artist and game developer. Since 2007 I’ve produced art for 25 published games, including mobile, console, PC, and handheld titles. Visual effects is my focus, balanced with a strong background in animation, modeling, and film language.

My central goal is to enhance user experience – selling key moments is a make-or-break endeavor for any game. Whether by simulating massive explosions, adding weather to an environment, roughing out a cinematic, or adding subtle visual feedback to a menu, I’m always working to make games feel more alive. I’ve also produced promotional material for in-house pitches and user acquisition, appealing to stakeholders, clients, and potential fans before the game is in front of them.

Flexibility is another top goal. I’ve done work in several genres, from fantasy epics to casual games to first-person shooters. I’ve worked on small teams, on large teams, and as a central resource servicing multiple teams simultaneously. I’ve contributed to original IP and to established licenses. No matter how wide my comfort zone gets, learning something new is always a welcome challenge!

Check out my demo reels to see examples of my art in action.