About

I’m a Seattle-based artist and game developer. Over the past ten years I’ve produced art for 24 published games, including mobile, console, and handheld titles. Visual effects is my main focus, balanced with a strong background in animation, modeling, and film production.

My central goal is to enhance user experience – selling key moments is a make-or-break endeavor for any game. Whether it’s by simulating massive explosions, putting weather in an environment, roughing out a cinematic, or adding subtle fanfare to a menu, I work to deepen players’ engagement on every level. I’ve also produced promotional material both for greenlight pitches and UA, entertaining potential clients and potential fans before the game is in front of them.

Flexibility is another priority. I’ve done work in several genres, from stylized, hand-animated sprites for casual games to realistic, procedural assets for first-person shooters. I’ve worked on small teams, on large teams, and as a central resource simultaneously servicing multiple teams. I’ve contributed to original IP and to established licenses. No matter how wide my comfort zone gets, learning something new is always a welcome challenge.

Check out my reel to see examples of my art in action!